|
1
|
- Overview of Electronic Commerce
|
|
2
|
- Define electronic commerce (EC) and describe its various categories.
- Describe and discuss the content and framework of EC.
- Describe the major types of EC transactions.
- Describe the digital revolution as a driver of EC.
- Describe the business environment as a driver of EC.
|
|
3
|
- Describe some EC business models.
- Describe the benefits of EC to organizations, consumers, and society.
- Describe the limitations of EC.
- Describe the contribution of EC to organizations responding to
environmental pressures.
- Describe online social and business networks.
|
|
4
|
- electronic commerce (EC)
- The process of buying, selling, or exchanging products, services, or
information via computer networks
|
|
5
|
- EC can be defined from these perspectives:
- Business process
- Service
- Learning
- Collaboration
- Community
|
|
6
|
- e-business
- A broader definition of EC that includes not just the buying and
selling of goods and services, but also servicing customers,
collaborating with business partners, and conducting electronic
transactions within an organization
|
|
7
|
- Pure versus Partial EC
- EC can take several forms depending on the degree of digitization
- the product (service) sold
- the process (e.g., ordering, payment, fulfillment)
- the delivery method
|
|
8
|
|
|
9
|
- brick-and-mortar (old economy) organizations
- Old-economy organizations (corporations) that perform their primary
business off-line, selling physical products by means of physical agents
- virtual (pure-play) organizations
- Organizations that conduct their business activities solely online
|
|
10
|
- click-and-mortar (click-and-brick) organizations
- Organizations that conduct some e-commerce activities, usually as an
additional marketing channel
|
|
11
|
- Internet versus Non-Internet EC
- Most EC is done over the Internet, but EC also can be conducted on
private networks, such as value-added networks, local area networks, or
on a single computerized machine
- Non-Internet EC includes the use of mobile handwriting-recognition
computers used by field reps to write their notes in the field
|
|
12
|
- electronic market (e-marketplace)
- An online marketplace where buyers and sellers meet to exchange goods,
services, money, or information
|
|
13
|
- interorganizational information systems (IOSs)
- Communications systems that allow routine transaction processing and
information flow between two or more organizations
- intraorganizational information systems
- Communication systems that enable e-commerce activities to go on within
individual organizations
|
|
14
|
- intranet
- An internal corporate or government network that uses Internet tools,
such as Web browsers, and Internet protocols
- extranet
- A network that uses the Internet to link multiple intranets
|
|
15
|
|
|
16
|
- EC applications are supported by infrastructure and by these five
support areas:
- People
- Public policy
- Marketing and advertisement
- Support services
- Business partnerships
|
|
17
|
- Classification of EC by the Nature of the Transactions or Interactions
- business-to-business (B2B)
- E-commerce model in which all of the participants are businesses or
other organizations
|
|
18
|
- business-to-consumer (B2C)
- E-commerce model in which businesses sell to individual shoppers
- e-tailing
- Online retailing, usually B2C
- business-to-business-to-consumer (B2B2C)
- E-commerce model in which a business provides some product or service
to a client business that maintains its own customers
|
|
19
|
- consumer-to-business (C2B)
- E-commerce model in which individuals use the Internet to sell products
or services to organizations or individuals who seek sellers to bid on
products or services they need
- mobile commerce (m-commerce)
- E-commerce transactions and activities conducted in a wireless
environment
|
|
20
|
- location-based commerce (l-commerce)
- M-commerce transactions targeted to individuals in specific locations,
at specific times
- intrabusiness EC
- E-commerce category that includes all internal organizational
activities that involve the exchange of goods, services, or information
among various units and individuals in an organization
|
|
21
|
- business-to-employees (B2E)
- E-commerce model in which an organization delivers services,
information, or products to its individual employees
- collaborative commerce (c-commerce)
- E-commerce model in which individuals or groups communicate or
collaborate online
- consumer-to-consumer (C2C)
- E-commerce model in which consumers sell directly to other consumers
|
|
22
|
- peer-to-peer (P2P)
- Technology that enables networked peer computers to share data and
processing with each other directly; can be used in C2C, B2B, and B2C
e-commerce
- e-learning
- The online delivery of information for purposes of training or
education
- e-government
- E-commerce model in which a government entity buys or provides goods, services, or
information from or to businesses or individual citizens
|
|
23
|
- exchange
- A public electronic market with many buyers and sellers
- exchange-to-exchange (E2E)
- E-commerce model in which electronic exchanges formally connect to one
another for the purpose of exchanging information
|
|
24
|
- The Interdisciplinary Nature of EC
- The Google Revolution
- EC Failures
- EC Successes
|
|
25
|
- The Future of EC
- Web 2.0
- The second-generation of Internet-based services that let people
collaborate and share information online in perceived new ways—such as
social networking sites, wikis, communication tools, and folksonomies
|
|
26
|
|
|
27
|
|
|
28
|
- digital economy
- An economy that is based on digital technologies, including digital
communication networks, computers, software, and other related
information technologies; also called the Internet economy, the new
economy, or the Web economy
|
|
29
|
|
|
30
|
- The Business Environment
- The business environment impact model
- Business pressures
- Organizational response strategies
|
|
31
|
|
|
32
|
|
|
33
|
- business model
- A method of doing business by which a company can generate revenue to
sustain itself
|
|
34
|
- Six elements of a business model include descriptions of:
- Customers to be served and the company’s relationships with these
customers including customers’ value proposition
- All products and services the business will offer
- The business process required to make and deliver the products and
services
- The resources required and the identification of which ones are
available, which will be developed in house, and which will need to be
acquired
- The organization’s supply chain, including suppliers and other business
partners
- The revenues expected (revenue model), anticipated costs, sources of
financing, and estimated profitability (financial viability)
|
|
35
|
- revenue model
- Description of how the company or an EC project will earn revenue
- value proposition
- The benefits a company can derive from using EC
|
|
36
|
- The major revenue models are:
- Sales
- Transaction fees
- Subscription fees
- Advertising fees
- Affiliate fees
- Other revenue sources
|
|
37
|
|
|
38
|
- Functions of a Business Model
- Articulate a customer value proposition
- Identify a market segment
- Define the venture’s specific value chain structure
- Estimate the cost structure and profit potential
- Describe the venture’s positioning within the value network linking
suppliers and customers
- Formulate the venture’s competitive strategy
|
|
39
|
- Online direct marketing
- Electronic tendering systems.
- Name your own price
- Find the best price
- Affiliate marketing
- Viral marketing
- Group purchasing
- Online auctions
- Product and service customization
- Electronic marketplaces and exchanges
- Information brokers (informediaries)
- Bartering
- Deep discounting
- Membership
- Value-chain integrators
- Value-chain service providers
- Supply chain improvers
- Social networks, communities, and blogging
- Direct sale by manufacturers
- Negotiation
|
|
40
|
- tendering (bidding) system
- Model in which a buyer requests would-be sellers to submit bids; the
lowest bidder wins
- name-your-own-price model
- Model in which a buyer sets the price he or she is willing to pay and
invites sellers to supply the good or service at that price
|
|
41
|
- affiliate marketing
- An arrangement whereby a marketing partner (a business, an
organization, or even an individual) refers consumers to the selling
company’s Web site
- viral marketing
- Word-of-mouth marketing in which customers promote a product or service
to friends or other people
|
|
42
|
- SMEs
- Small-to-medium enterprises
- group purchasing
- Quantity (aggregated) purchasing that enables groups of purchasers to
obtain a discount price on the products purchased
|
|
43
|
- e-co-ops
- Another name for online group purchasing organizations
- customization
- Creation of a product or service according to the buyer’s
specifications
|
|
44
|
- Benefits to
- Organizations
- Consumers
- Society
- Limitations
- Technological
- Nontechnological
|
|
45
|
- social networks
- Web sites that connect people with specified interests by providing
free services such as photo
presentation, e-mail, blogging, etc.
- Business-oriented networks are social networks whose primary objective
is to facilitate business
|
|
46
|
- digital enterprise
- A new business model that uses IT in a fundamental way to accomplish
one or more of three basic objectives: reach and engage customers more
effectively, boost employee productivity, and improve operating
efficiency. It uses converged communication and computing technology in
a way that improves business processes
|
|
47
|
- corporate portal
- A major gateway through which employees, business partners, and the
public can enter a corporate Web site
|
|
48
|
|
|
49
|
- Is it real?
- Why is B2B e-commerce so attractive?
- There are so many EC failures—how can one avoid them?
- How do we transform our organization into a digital one?
|
|
50
|
- How should we evaluate the magnitude of business pressures and
technological advancement?
- How can we exploit social/business networking?
- What should be my company’s strategy toward EC?
- What are the top challenges of EC?
|